Unreal Engine Assets & Tools

Unreal Engine Assets & Tools Collection by CelestiaDominance

Unreal Engine Assets & Tools

Products

BlueprintGraphThemeSelector Custom node theme & custom background image

Take full control of Blueprint graph visuals directly from Project Settings. Blueprint Graph Theme Selector is an Editor only Unreal Engine plugin that lets artists and developers quickly change Blueprint graph style without editing engine source or manually tweaking many editor values.

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GeoForgeRuntime - Block-Based Cubic World

GeoForgeRuntime gives you a ready to use runtime cubic terrain system for Unreal Engine 5.7. Place the main terrain actor in your level, choose a terrain preset, adjust your generation settings, and press Play to stream a block based world around the player. The plugin is designed for gameplay driven terrain interaction. You can dig single cubes for precise mining, remove larger radius areas for explosions or tools, preserve edits while chunks stream in and out, and save or load terrain state through built in Blueprint helpers or your own custom save system. GeoForgeRuntime also includes optional built in cube trees, built in cube clouds, biome support for more varied endless terrain, configurable cave and river generation, custom actor spawning rules, and multiple material layers for shaping the visual style of your world. This makes it a strong fit for sandbox games, mining systems, survival prototypes, voxel like exploration projects, and any Unreal project that needs editable streamed cubic terrain without building the full system from scratch.

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MatrixRainRuntime - Matrix Rain

Matrix Rain Runtime is a runtime code plugin for Unreal Engine 5.7 that lets you trigger a stylized Matrix inspired digital rain effect directly from Blueprint. The plugin includes simple Start Matrix Rain, Stop Matrix Rain, and Is Matrix Rain Active nodes, making it easy to drop into gameplay systems, scripted events, cinematics, horror sequences, sci fi levels, menu backgrounds, and interactive installations.

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Unreal Engine BlueprintAIAssistant - AI-powered Blueprint creation and manipulation

BlueprintAIAssistant is an Unreal Engine assistant agent designed to help you manage and interact with your entire project. It supports Claude, OpenAI, OpenRouter by default, plus a custom endpoint option—giving you full flexibility in how you use AI inside Unreal Engine. Its goal is to act as a powerful agent capable of creating, modifying, deleting, and debugging Blueprints, working with actors, and performing project‑wide operations that go far beyond traditional tools. Please note that BlueprintAIAssistant is currently in ALPHA, meaning some features may be incomplete, missing, or not functioning as intended. If you encounter issues, you can export the chat log, and an optional additional log is generated on your desktop. Sharing these with me—such as through the support channels or Discord—will help improve the plugin.

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