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Easy Windows Notification brings native Windows notifications to your Unreal Engine project through Blueprint or C++.
Send a notification immediately, schedule a reminder for a UTC date, or use a delay in seconds. Query pending reminders, replace a scheduled message explicitly, and cancel reminders when they are no longer relevant.
Useful for reward reminders, completed tasks, game events and desktop tools. This plugin creates operating-system notifications; it is not an in-game popup widget or an online push service.
FEATURES
- Nine Blueprint-accessible functions with the same API available in C++.
- Immediate notifications and Windows-managed schedules.
- UTC scheduling or a convenient delay node.
- Generated or custom IDs, duplicate detection and optional replacement.
- Query and cancel pending notifications, including legacy scheduled tags.
- Optional silent notifications.
- Click actions: launch the game, open an HTTPS link, or do nothing.
- Notification status and detailed operation results for your own UI and diagnostics.
- Escaped text and URLs, Unicode validation and separate editor/game identities.
SUPPORT AND BEHAVIOR
For Unreal Engine 5.7 and 5.8 on Win64 desktop Windows 10/11.
Windows controls notification visibility and delivery. A successful result means Windows accepted the request, not that a banner was displayed or clicked. Open Game launches the executable and may start another instance. Calls must run on the game thread. MSIX/Store package identity, dedicated servers and commandlets are not supported.

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