1790250971820 2b0616bf 73de 4b41 a589 6403b9b78cef

Simple Waypoint makes objective markers, points of interest and target indicators follow actors using your own UMG widgets.

Add a Waypoint Component, assign your Widget Blueprint and adjust its World Offset. Markers follow the actor on screen and can clamp to the view edge when the target is off-screen or behind the camera. Distance limits and smooth fading control when they appear.

Version 2.0.0 improves DPI-aware positioning, custom-camera projection and widget lifecycle handling. Select a local player for split-screen UI, change the widget class at runtime, and update your own distance text and arrows through On Waypoint Initialized and On Waypoint Updated interface events.

Features:

- Actor-based markers with configurable world offset.

- Screen-edge clamping with measured widget size and padding.

- Arrow rotation and outward offset; preserves left-facing arrow artwork.

- Camera-distance display values, visibility limits and fading.

- Active player view or custom perspective/orthographic camera.

- Local-player selection and configurable UI draw order.

- Recovery when the player, viewport or widget class becomes available later.

- Blueprint visibility, widget replacement and display-state nodes.

Uses Unreal's built-in UMG and Slate modules. Supply your own UI artwork. Objective replication, navigation, occlusion and marker clustering are outside this plugin's scope.

Simple Waypoint

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