Easy Infinite Money - large-number currencies for Unreal Engine
Build idle, clicker, incremental and tycoon economies with a reusable wallet component and Blueprint/C++ number libraries. Keep your own UI, rewards, shops and save system while working with values far beyond ordinary int64 currency ranges.
WALLET AND GAMEPLAY
Add, spend, multiply and compare balances; configure starting funds, optional debt and a maximum balance. Use all-or-nothing purchases or explicit partial spending. Seven events expose balance changes, insufficient funds, depletion, first positive funds, thresholds, capped income and maximum balance.
PASSIVE INCOME AND PROGRESSION
Accumulate income in game time with base, passive and global multipliers. Estimate progress and time to a goal. Calculate upgrade prices, bulk costs, affordable upgrade counts and compound interest without a loop for every purchased level.
CUSTOM UI
Format values as K/M/B-style suffixes, scientific notation, alphabetic suffixes, grouped full numbers or supported magnitude words. Control decimal places and currency labels. Bind your own widget to On Money Changed; no fixed HUD is imposed.
PERSISTENCE AND STATISTICS
Serialize balances to strings, validate imported numbers with explicit success results, and export/restore balance, reached threshold IDs and lifetime earned/spent totals. Lifetime statistics survive transaction-history trimming. Connect these values to your own SaveGame system.
NETWORKED WALLETS
Replicate balance, lifetime totals and key income/cap settings through a replicated owning actor. Server-authority checks protect the component's mutation paths. Your game supplies validated server RPCs, actor ownership/relevancy and persistence. Replication is state synchronization, not a guaranteed per-transaction event stream.
NUMERICAL CONTRACT
Numbers use a double mantissa and decimal exponent from -1,000,000 to +1,000,000, with roughly 15-17 significant digits. Arithmetic is approximate; overflow saturates and underflow becomes zero. Small changes to very large values can round away. This is a game-economy tool, not exact accounting or an unlimited-precision type.
INCLUDED
Runtime C++ source, one wallet component, two Blueprint function libraries, 103 callable/pure functions, seven events. No Blueprint assets, UI assets or maps are included.

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