1790276966809 67116048 6fc7 4142 934c 5016977acf32

Easy Infinite Money - large-number currencies for Unreal Engine

Build idle, clicker, incremental and tycoon economies with a reusable wallet component and Blueprint/C++ number libraries. Keep your own UI, rewards, shops and save system while working with values far beyond ordinary int64 currency ranges.

WALLET AND GAMEPLAY

Add, spend, multiply and compare balances; configure starting funds, optional debt and a maximum balance. Use all-or-nothing purchases or explicit partial spending. Seven events expose balance changes, insufficient funds, depletion, first positive funds, thresholds, capped income and maximum balance.

PASSIVE INCOME AND PROGRESSION

Accumulate income in game time with base, passive and global multipliers. Estimate progress and time to a goal. Calculate upgrade prices, bulk costs, affordable upgrade counts and compound interest without a loop for every purchased level.

CUSTOM UI

Format values as K/M/B-style suffixes, scientific notation, alphabetic suffixes, grouped full numbers or supported magnitude words. Control decimal places and currency labels. Bind your own widget to On Money Changed; no fixed HUD is imposed.

PERSISTENCE AND STATISTICS

Serialize balances to strings, validate imported numbers with explicit success results, and export/restore balance, reached threshold IDs and lifetime earned/spent totals. Lifetime statistics survive transaction-history trimming. Connect these values to your own SaveGame system.

NETWORKED WALLETS

Replicate balance, lifetime totals and key income/cap settings through a replicated owning actor. Server-authority checks protect the component's mutation paths. Your game supplies validated server RPCs, actor ownership/relevancy and persistence. Replication is state synchronization, not a guaranteed per-transaction event stream.

NUMERICAL CONTRACT

Numbers use a double mantissa and decimal exponent from -1,000,000 to +1,000,000, with roughly 15-17 significant digits. Arithmetic is approximate; overflow saturates and underflow becomes zero. Small changes to very large values can round away. This is a game-economy tool, not exact accounting or an unlimited-precision type.

INCLUDED

Runtime C++ source, one wallet component, two Blueprint function libraries, 103 callable/pure functions, seven events. No Blueprint assets, UI assets or maps are included.

Easy Infinite Money

External Link
External Link
Select Version

Customer reviews (0)

No reviews yet.