Easy Monitor Switcher
Easy Monitor Switcher gives Blueprint and C++ projects a safe, straightforward way to detect Windows displays and move the correct game window to the player’s chosen monitor.
Build a monitor selector for a settings menu, an arcade cabinet, a simulator, a local multiplayer setup, or any game where players should control which display is used. The plugin exposes friendly monitor labels for UI while also providing stable monitor IDs for reliable selection.
Detect active Windows monitors and read their name, stable ID, resolution, desktop position, usable work area, DPI scale, and primary status.
Switch by stable Monitor ID instead of relying on temporary indexes or potentially duplicated names.
Choose Windowed, Borderless Fullscreen, or Exclusive Fullscreen behavior.
Use Borderless Fullscreen as the safe default for modern games and PIE testing.
Keep windowed games inside the usable desktop area so taskbars and docked toolbars are respected.
Correctly target monitors positioned above, below, left, or right of the primary display.
Handle mixed DPI setups, minimized/maximized windows, duplicate monitor names, monitor disconnection, and display topology changes.
Select the correct viewport through World Context in PIE and multi window sessions.
Receive a clear failure reason when a request cannot be completed.
Save game user display settings only when explicitly requested.
Continue using the original four Blueprint nodes, or adopt the new stable ID workflow.
The plugin is code only, contains no gameplay or Content folder assets, performs no continuous ticking, and uses Unreal Engine plus standard Windows display APIs. It supports Unreal Engine 5.6, 5.7, and 5.8 on Win64.

Available versions
- FAB.com 2.0.0 - external marketplace version
- Latest Unofficial Release 2.0.0 - UE 5.6 - 0.00
- Latest Unofficial Release 2.0.0 - UE 5.7 - 0.00
- Latest Unofficial Release 2.0.0 - UE 5.8 - 0.00
Documentation
DocumentationVideo
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Installation when downloading from hereCollections
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