Products
Browse CelestiaDominance digital products, tools, game assets, and downloadable releases.
BlueprintGraphThemeSelector Custom node theme & custom background image
Take full control of Blueprint graph visuals directly from Project Settings. Blueprint Graph Theme Selector is an Editor only Unreal Engine plugin that lets artists and developers quickly change Blueprint graph style without editing engine source or manually tweaking many editor values.
From 0.00
Community imageboard PHP + SQLite
Easy Community imageboard PHP ready to upload via FTP
From 0.00
FollowPhotoCameras - Dynamic follow cameras with interval‑based screenshots
Follow Photo Cameras is a runtime Unreal Engine plugin that lets you spawn one or more intelligent camera actors that orbit/follow a target actor and save high quality PNG screenshots to a user selected folder.
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GeoForgeRuntime - Block-Based Cubic World
GeoForgeRuntime gives you a ready to use runtime cubic terrain system for Unreal Engine 5.7. Place the main terrain actor in your level, choose a terrain preset, adjust your generation settings, and press Play to stream a block based world around the player. The plugin is designed for gameplay driven terrain interaction. You can dig single cubes for precise mining, remove larger radius areas for explosions or tools, preserve edits while chunks stream in and out, and save or load terrain state through built in Blueprint helpers or your own custom save system. GeoForgeRuntime also includes optional built in cube trees, built in cube clouds, biome support for more varied endless terrain, configurable cave and river generation, custom actor spawning rules, and multiple material layers for shaping the visual style of your world. This makes it a strong fit for sandbox games, mining systems, survival prototypes, voxel like exploration projects, and any Unreal project that needs editable streamed cubic terrain without building the full system from scratch.
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Mahjong Glyph Towers
Match stacked glyph tiles in a relaxing mahjong puzzle game with offline play, cloud progress, global leaderboards, and online co op.
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MatrixRainRuntime - Matrix Rain
Matrix Rain Runtime is a runtime code plugin for Unreal Engine 5.7 that lets you trigger a stylized Matrix inspired digital rain effect directly from Blueprint. The plugin includes simple Start Matrix Rain, Stop Matrix Rain, and Is Matrix Rain Active nodes, making it easy to drop into gameplay systems, scripted events, cinematics, horror sequences, sci fi levels, menu backgrounds, and interactive installations.
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Ninja - THE DEVELOPING MIND
The Developmental Organism Platform is a persistent, real time learning environment modeled on the principles of structural plasticity, dynamic neurogenesis, and rehearsal based memory consolidation. Traditional AI models are static; their weights are frozen after training, and their "memory" is restricted to a temporary context window (RAM). When the window fills up, older data is deleted. If you attempt to continuously fine tune their weights on new conversations, they suffer from catastrophic forgetting, rapidly erasing previously learned structures. This platform solves these limitations by implementing a hybrid memory architecture: An Episodic Memory Store (Vector Database) that functions like the human hippocampus, writing raw memories instantly with zero interference. A Recurrent Neural Network (GrowingBrain) that acts like the neocortex, slowly learning language representation, predicting next token transitions, and growing its structural capacity (hidden units) in real time. A Real Time Autoregressive Decoder that translates hidden state activations directly back into natural language word by word.
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Premium PHP 8.5 E-Commerce, Courses & Community Website with Admin Panel
A complete PHP 8.5 + PostgreSQL website package with a modern admin panel, theme editor, digital product selling system, course support, community tools, and built in security/GDPR focused architecture. This is a strong all in one solution for creators, digital sellers, game/tool communities, course platforms, or anyone who wants a customizable website with commerce and member features included.
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Universal HyperCasual Framework - Pizza Version
The framework is built to be practical for Blueprint users. Designers can place actors in the level, assign meshes, set prices, select item definitions, configure widget classes, tune speeds and timings, and build progression without rewriting the core C++ systems. Included functionality: Blueprint ready idle tycoon gameplay systems. Item definition data assets for visual meshes, UI icons, stack offsets, and sell values. Inventory component for money, carried items, stack visuals, cutter visuals, sounds, and gameplay events. Unlock zones with money or item payments, animated payment transfers, widgets, preview meshes, sequential unlock and destroy targets, and unlock feedback. Production stations that generate item stacks over time and transfer them to the player or helper. Service counters that receive items, sell to customers, stack money, and allow money pickup. Customer spawners and base customer character logic for service queues, item pickup, table behavior, and exit behavior. Helper characters that can be bought or unlocked, assigned to production stations, carry items, and deliver to service counters. Upgrade zones and upgrade widgets for player, helper, item, and gameplay upgrades. Dining table support for customers who eat items before leaving. Crop grow actors and cutter zones for farming style resource collection. Guide path actors for tutorial arrows and multi step guidance. Save/load helpers for common framework state. Example pizza themed content, meshes, widgets, sounds, and test levels. This plugin is intended as a framework and starter kit, not a single finished game. It gives you reusable building blocks for creating your own hyper casual tycoon projects faster while keeping the gameplay logic editable and extensible in Blueprint. Best use cases: Pizza idle tycoon games. Restaurant and food service games. Arcade idle collection games. Farming to selling loops. Factory or production line games. Casual mobile style tycoon prototypes. Windows prototypes for mobile style gameplay.
From 14.50
Unreal Engine BlueprintAIAssistant - AI-powered Blueprint creation and manipulation
BlueprintAIAssistant is an Unreal Engine assistant agent designed to help you manage and interact with your entire project. It supports Claude, OpenAI, OpenRouter by default, plus a custom endpoint option—giving you full flexibility in how you use AI inside Unreal Engine. Its goal is to act as a powerful agent capable of creating, modifying, deleting, and debugging Blueprints, working with actors, and performing project‑wide operations that go far beyond traditional tools. Please note that BlueprintAIAssistant is currently in ALPHA, meaning some features may be incomplete, missing, or not functioning as intended. If you encounter issues, you can export the chat log, and an optional additional log is generated on your desktop. Sharing these with me—such as through the support channels or Discord—will help improve the plugin.
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Unreal Engine SuperChat - Easy Multiplayer Chat
A replicated runtime chat system for Unreal Engine with distance based, team based, and custom channel messaging, designed for Blueprint first workflows.
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