SuperChat DOC
SuperChat User Documentation (UE 5.7 / Win64) 1) Requirements Unreal Engine 5.7.x Windows development environment Project with C++ enabled (recommended for plugin compil...
SuperChat User Documentation (UE 5.7 / Win64)
1) Requirements Unreal Engine 5.7.x Windows development environment Project with C++ enabled (recommended for plugin compile workflows)
2) Installation (Fab) 1. Buy/claim the plugin from Fab. 2. Install it for your UE 5.7 engine version through Fab/Epic Launcher. 3. Open your project, go to Edit Plugins, search for SuperChat, and enable it. 4. Restart Unreal Editor when prompted.
3) Blueprint Only Quick Setup 1. Add SuperChatComponent to your Player Controller (recommended) or Character/Pawn. 2. Keep bAutoCreateUI enabled for out of box widget behavior. 3. Create a channel data asset for custom channels: In Content Browser: Add (+) Miscellaneous Data Asset Choose SuperChatChannelDataAsset Name it something like DA SuperChatChannels 4. Open DA SuperChatChannels and add channel entries (ChannelName + MaxDistance), for example: Global (MaxDistance = 1 for unlimited) Near (MaxDistance = 1000) Local (MaxDistance = 5000) Team (MaxDistance = 1) Any custom channels you want 5. Assign DA SuperChatChannels to the component's ChannelData field. 6. Set DefaultChannelName to one of the channel names defined in your data asset. 7. (Optional) Configure ThemePreset and UI options (auto close, closed state behavior, local echo). 8. Bind your input actions: Open/close chat: ToggleChatUI Send: SendMessageToCurrentChannel (or SendMessageToChannelName) 9. Test in multiplayer PIE (2+ players) to validate replication and channel filtering behavior.
4) Exposed Enums (Blueprint) ESuperChatChannel: Global, Near, Local, Team, System, Custom ESuperChatBadWordPolicy: Censor, Reject ESuperChatThemePreset: Classic, Dark, Neon, High Contrast, Custom
5) Complete Blueprint Node Reference (USuperChatComponent)